UX Patterns for decentralization
Below are notes extracted from the etherpad for this session (held at Redecentralize 2019)
Session Title: UX Patterns for decentralization
Called by: Eileen
People are interested in learning: how to avoid bad UX because of strong consequences, how to guide users through tasks, how humans interact with software, how to make people care; UX questions for specfic projects; how to make highly complex systems more simple for users; how to make interfaces for contracts manageable for non-lawyers; what UX can mean in a decentralized space; interest in design
- Eileen: people solving design problems independent from each other, also in the decentralized space.
- Do people need to know that it’s decentralized?
- How to approach UX in general? What are the steps? How to do user research? How do I do synthesis?
- How (and whether) to explain the difference between protocol and client
- Reasons for decentralization very diverse: explaining to people why to decentralize
- Q: Is there any exisiting framework for UX in the decentralized space? A: Not as far as I know.
- Eileen showing the Whimsical overiew of UX questions around decentralization. Forexample， Mentalmodels， privacy
- browser plugin for managing identity
- sneakernet / archive)
- chat app
What is an identity? Can someone have multiple identities?
What is an accessible way of talking about it? (Containers)
- if you want to share information but not be caught having that information. And how can people verify that the information really came from you
- can you trust your mobile phone?
- screen: with a dongle connected; beacon to broadcast? [We don’t trust our phones enough for it to b the one to carry the information, but also not wanting to have a separate device that would make you suspicious to authorities]
Peer 2 Peer Messenger App
What are basic elements? Add people.
Discover new users? QR code
Find by community!
Sharing of contacts/trust
Client implementation doesn’t have to match the protocol; there can be reduced complexity in the client.